Carleton: Difference between revisions

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(Created page with "Category: Settlements Category: Loyalists(Faction)) Category: Carleton {{cannon_unverified}} {{wip-town}} '''Carleton''' is a major settlement built in the ruins of the pre-war city of Saint John, particularly into the ruins of its container port on the west side of Saint John Harbor. Like certain settlements in the Commonwealth Wasteland this ocean access is both a blessing and a curse for the Loyalists who founded and built up the city. In point...")
 
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'''Carleton''' is a major settlement built in the ruins of the pre-war city of [[Saint John]], particularly into the ruins of its container port on the west side of Saint John Harbor. Like certain settlements in the Commonwealth Wasteland this ocean access is both a blessing and a curse for the [[Loyalists]] who founded and built up the city. In point of fact this is just one of many such settlements in [[County Carleton]], the general term for the Loyalist-controlled region of the [[Acadia Wasteland]].
'''Carleton''' is a major settlement built in the ruins of the pre-war city of [[Saint John]], particularly into the ruins of its container port on the west side of Saint John Harbor. Like certain settlements in the Commonwealth Wasteland this ocean access is both a blessing and a curse for the [[Loyalists]] who founded and built up the city. In point of fact this is just one of many such settlements in [[County Carleton]], the general term for the Loyalist-controlled region of the [[Akkadie Wasteland]].


==Background==
==Background==

Latest revision as of 16:05, 12 December 2024


"The problem with legends is that they don't always line up from place to place"
- Scribe Harlequin Danse

The contents of this article have not been checked against the existing Fallout canon.

Carleton is a major settlement built in the ruins of the pre-war city of Saint John, particularly into the ruins of its container port on the west side of Saint John Harbor. Like certain settlements in the Commonwealth Wasteland this ocean access is both a blessing and a curse for the Loyalists who founded and built up the city. In point of fact this is just one of many such settlements in County Carleton, the general term for the Loyalist-controlled region of the Akkadie Wasteland.

Background[edit | edit source]

Pre-War[edit | edit source]

As the oldest incorporated city in Canada, the city of Saint John was nearly three centuries old by the time of the Great War. The city's west side had been incorporated out of several smaller towns which had existed previously in the region, such as Lancaster, Beaconsfield, and Carleton, which are now all independent cities following the war. This portion of the city was relatively lightly urbanized, with most of the wooden-frame or brick construction having been demolished in the nuclear firestorm that came after, or by storms in the years since.

Post-War[edit | edit source]

The city of Carleton itself is a sprawling network of commercial, residential, social, and industrial spaces built out of shipping containers and other scrap which was in ready supply on the docks of the western side of the harbour, which prior to the war had been a container port. The area was resettled almost immediately by John Carleton, who later went on to join the Maston Party after being driven from the town by an anti-ghoul pogrom spurred on by the city's human settlers, who had gained control of the Rustbottom Constabulary, a legion of converted Mr. Handy and Protectron robots that the city had been using for security. This event was largely spurred on by the emergence of settlers from Vault 1506 in 2200, who crossed the harbour shortly thereafter and had joined the settlement just a few years earlier.

Since then the city has remained largely anti-mutant, in the hands of a faction since named the Loyalists, and can be thought of as the capital of the Loyalist controlled County Carleton.

Society[edit | edit source]

Ever since the Expulsion of the Mutants by the Loyalists, Carleton has been run as a human ethnostate. Non-humans are not permitted within the confines of the town proper and must instead subsist in in the Quayside Ruins or make do with the limited temporary housing available at Crook's Hollow.

Even humans who arrive from outside the city tend to find themselves in something of an underclass, restricted to the lowest levels of the container city. Those who can prove they themselves were born and raised in Vaults, or who have the right pedigree among senior-caste Loyalists, may in fact become citizens of the city and access its upper levels.

This sort of chauvinism is significantly watered down in other Loyalist-governed settlements, where the realities of wasteland life cannot be as strictly pushed aside.

Layout[edit | edit source]

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Points of Interest[edit | edit source]

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Key Figures[edit | edit source]